using afFancom::Dispatchusing afFancom::Variant** Supports the control of real-time audio streams, such as those connected to a live microphone or ** telephone line.** ** `http://msdn.microsoft.com/en-us/library/ee125237%28v=vs.85%29.aspx`**** @clsid {CFF8E175-019E-11D3-A08E-00C04F8EF9B5}class ISpeechAudio : ISpeechBaseStream {new makeFromDispatch(Dispatch dispatch) : super(dispatch){}// ---- Properties ---------------------------------------------------------------------------- ISpeechAudioBufferInfo? bufferInfo { get { dispatch.getProperty("BufferInfo").asType(ISpeechAudioBufferInfo#)}private set {}} Int? bufferNotifySize { get { dispatch.getProperty("BufferNotifySize").asInt } set { dispatch.setProperty("BufferNotifySize", it)}} SpAudioFormat? defaultFormat { get { dispatch.getProperty("DefaultFormat").asType(SpAudioFormat#)}private set {}} Int? eventHandle { get { dispatch.getProperty("EventHandle").asInt }private set {}}** Returns the audio status as an `ISpeechAudioStatus` object. ISpeechAudioStatus? status { get { dispatch.getProperty("Status").asType(ISpeechAudioStatus#)}private set {}} Int? volume { get { dispatch.getProperty("Volume").asInt } set { dispatch.setProperty("Volume", it)}}// ---- Methods -------------------------------------------------------------------------------** Sets the audio state with a SpeechAudioState constant. Void setState(SpeechAudioState? state){ dispatch.call("SetState", state)}}