using afFancom::Dispatchusing afFancom::Variant** Returns the status of the speech recognition (SR) engine represented by the recognizer object.** ** `http://msdn.microsoft.com/en-us/library/ee125446%28v=vs.85%29.aspx`** ** @clsid {BFF9E781-53EC-484E-BB8A-0E1B5551E35C}class ISpeechRecognizerStatus {internal Dispatch dispatchnew makeFromDispatch(Dispatch dispatch){this.dispatch = dispatch}// ---- Properties ----------------------------------------------------------------------------** Returns the status of the recognizer's audio output. ISpeechAudioStatus? audioStatus { get { dispatch.getProperty("AudioStatus").asType(ISpeechAudioStatus#)}private set {}}** Returns the unique identifier associated with the current engine. Str? clsidEngine { get { dispatch.getProperty("ClsidEngine").asStr }private set {}}** Returns the number of the current recognition stream. Int? currentStreamNumber { get { dispatch.getProperty("CurrentStreamNumber").asInt }private set {}}** Returns the recognizer's position in the recognition stream, in bytes. Variant currentStreamPosition { get { dispatch.getProperty("CurrentStreamPosition")}private set {}}** Returns the current engine's number of active rules. Int? numberOfActiveRules { get { dispatch.getProperty("NumberOfActiveRules").asInt }private set {}}** Returns an array containing the languages the active engine supports. Variant supportedLanguages { get { dispatch.getProperty("SupportedLanguages")}private set {}}}